It was differnt as i wouldnt be skiinning a character, i would just be adding bones and liking them to the right body part, and i did get alot of problems with linking object, mainly when more than one object was linked to another. But over all i think it came out pritty cool!
Thursday, 17 May 2012
Ill chase you....!
It was differnt as i wouldnt be skiinning a character, i would just be adding bones and liking them to the right body part, and i did get alot of problems with linking object, mainly when more than one object was linked to another. But over all i think it came out pritty cool!
Unwrap UVW and render Textures
Since the last Farnham project, i really wanted to experment with the bike I made with uvw unwrapping it and texturing it.
As i made this quite a while ago, ive come to learn that my previous skills in creating objects has gotten alot better since this bike, it was so hard to unwrap, and even when i came to draw my own textures on it, i just wanst good enough to create my own art to put on the bike and make it look good. So i decided to play with mental rays and differnt type of metal trendering textures to see what i could create.
Wednesday, 25 April 2012
UV Mapping
This session was to deeply look into uv mapping and editing seams. The video I looked at was http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBLA23ZYSK04&h=oAQGMkAQB, a mapping of a frog.
The idea was to follow the tutorial and copy the tools on the same frog, instead I used these tools on my own creature for my other project. The tutorial was awsom and gave me alot of tips on editing seams, pelting, and stiching. Key skills in uving.
One thing i didnt like about the end of this tutorial was that he never stiched the end uv together, here i decided to connect as much as possible to make as less noticable seams as possible.
The idea was to follow the tutorial and copy the tools on the same frog, instead I used these tools on my own creature for my other project. The tutorial was awsom and gave me alot of tips on editing seams, pelting, and stiching. Key skills in uving.
One thing i didnt like about the end of this tutorial was that he never stiched the end uv together, here i decided to connect as much as possible to make as less noticable seams as possible.
Monday, 26 March 2012
Wednesday, 21 March 2012
Sooooo this actuly took a freaking long time, not sure if it was meant to take 6 hours ish but it did!!! The hardest part was under the arms, i created the head as one part, body, legs, and arms as one, and the hands as another. Weirdly enough the symmetry kept weirding out and splitting the tail. But it was fun!
Wednesday, 14 March 2012
Thursday, 16 February 2012
Monday, 13 February 2012
Monday, 6 February 2012
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